Tuesday, September 6, 2011

ProgressReel2

Thursday, August 4, 2011

Animatic

Thursday, May 26, 2011

Probepath

Wednesday, May 25, 2011

WalkCycleRenders


Wednesday, May 18, 2011

Wednesday, May 11, 2011

Walk Plan1

Thursday, April 28, 2011

Any ideas? Moon.

Just finished modelling (lol) and texturing my moon. I would really like to know peoples opinions and any suggestions would be great.

Wednesday, March 16, 2011

Improvement to pitch

- A new name. (From Shae.) Suggest something Latin. Interesting. Search names of constellations.

- On the frame where the male character is introduced- add shadow from the male character over the female character. Foreshadowing his position in the scene and making it a more powerful still image.

- Try to move things slightly off centre.

- More action and reaction between the characters. (facial expressions)

Thursday, March 10, 2011

Wednesday, March 9, 2011

storyboard excerpts



This image (above) is one of the first shots of the animation, after the title and the establishing long shot. The animation begins with this character lying on a floor alone. During the beginning of the scene, the dominant color is a dark, deep blue signifying the characters loneliness and depression. This shot establishes the introduction of something new (A new character). The new character is foreshadowed by a bright light that emanates off screen and ... grabs the female characters attention. During the actual animation I will strive to represent the fear and curiosity in her facial expressions more effectively as well. This shot will last for some time (relative to most other shots) to accentuate the anticipation toward the audience as well as go into detail with the facial expressions. My hopes are to be able to effectively show the full range of emotions she experiences starting from wonder, happiness ( hope of companionship) , fear, then courage, which is represented by (maybe) a stern look and a firm planting of her hand on the ground next to her as she rises up to turn. Although the colour in the shot shown is an orange I feel beginning with a more reddish tinge ( or red) in synchronisation with the character portraying fear then changing to an orange would be more powerful.





It took a while of experimenting to get this shot right and I still have my doubts about it. The dominant orange hue of the background and enveloping light signifies the energy and passion emanating from this new character while the blue shadow that discards the identifying features of this character (hopefully) mirrors the emotion of loneliness of the female character. His strong static stance and posture coupled with the faint muscular details of his form have been used to capture this characters strength and power. In the end I liked how the highly saturated reflective light around the edges of his form almost frame him, draw the eye to him and accentuate his masculinity. I also like, although very subtle ( almost subliminal), how the lines framing his form seem to be an outer shell around the blue, empowering the idea that his loneliness is an internal attribute. I came upon that idea while doing my color script.

Thursday, March 3, 2011

Jump Study for Tafe

Thursday, February 24, 2011

M

Friday, February 18, 2011

Sunday, February 13, 2011

Creating a scene in maya

I haven't heard anything about the actual task from tafe I would have done if I wasn't sick but I have seen a couple images from my fellow students. So.... not even sure if this would have counted but ....what can I do.


Its supposed to be an alleyway behind a suburban home.


Rant time...

Its supposed to be an alleyway behind a suburban home.
I wanted to add some more mood oriented visuals so I thought a .. night time fog, smoke or moisture in the air would accomplish that but I didn't like the idea of adding a light fog to all my lights and changing them according so I searched for a way to add a "light fog" to the whole scene but I couldn't see anything. What I was trying to find reminded me of a 3d fluid container with an emitter so I tried that and messed with its particle opacity or whatever and the turbulence of it (for wind) till I got what you see in the image. I honestly would not be surprised if I did the stupidest thing ever in maya to get that effect and there are many, many easier ways to do it but.... meh.

I think i need to turn down the intensity of the blue ambient light I got in there for the "night time" look. I also think I need to mess around with the grass I added (to distract from the crappy floor texturing) so that it reacts to light better.


MURRRRRR Fail.

I should probably stick with the stuff I know and not experiment..... lol... that's how progress is made. ( that last bit was sarcasm lol)

Frustration. trying some knew things, want some more detail and stuff but having some trouble with my bump and displacement maps.

Tried adding some trash cans to... add to the scene but I was having trouble with them also. modeling was easy enough but the texturing got to me. The didnt look right to me, stuck out horribly with no detail next to the bump mapped and textured fence. lol I even went into trying .... HDR texturing or whatever, using the surroundings to use as a texture on an object so it will have a more realistic reflective image or whatever but I don't think I could pull it off cause I needed to use a mental ray node that wasn't compatible with maya software rendering and as we all know bump mapping doesn't work on Autodesk Maya 2010 mental ray. ( Interestingly enough, I found out the problem is fixed on 2011,.... so..... woo). Anyway!! tried adding a ramp texture to it then changing it to a 2 colour gradient and changing the top colour to a light metallic silver like a cliche trash can then adding a simple fractal texture to the bottom colour and changed it to a light brown-ish colour then kicked up the noise of the ramp to like .3 or something wacky like that. My intention was rust but just turned out as another in a long line of failures.... I mean really awesome things I should learn up on to become better at 3d animations.

WOW... ..... need.... sleep.....

Tuesday, February 8, 2011

A couple week or so old photoshop doodle-oos

Dont really know what inspired this image.. It was .... 4-5 weeks ago ...maybe.... yea.
I think I saw a back and white image of Judy Garland and threw down some back and white and tried to replicate the soft, delicate and precise gradients forming the face. (wasnt trying to paint Judy Garland). Thought it was lacking from my previous attempts at female portraits (something was always off about them). I think it gives and new level of femininity or whatever......... Oh yea - threw down some black and whites just from memory and then it just got more and more evil looking so I went with it. To me though, now after I see it semi finished ( again... its a practice piece) she doesn't look as evil as she did early on.... definitely a mystery there now.... behind those dark eyes..... almost like a Gothic Mona Lisa.

(Some random portrait of some guy painted from imagination)

Watching some old martial arts movies from the sixties and stuff... nuff said. Lol started off drawing this image by mindlessly drawing down some lips and it just evolved... or ... DIGIvolved ("Sean uses the digi-egg of procrastination!")

oh wow... I have to get some sleep.